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trabajamos para ella !
anything to add to fantastic mr.gaudi ? 
Sunday, October 11, 2009, 10:52 AM - Maya.c++.api., Maya.general.modelling, Geometry, Differentiation, algorithms
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of units and aggregates 
Sunday, April 20, 2008, 08:49 PM - Geometry, Differentiation
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images of result of collaboration with Theodore Spyropoulos of minimaforms and part of the conceptual revisiting / reintepretation of project 19 by David Green, archigram. read more on L.A.W.u.N*project#20.







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surface space 
Monday, March 31, 2008, 03:38 PM - Geometry, Differentiation
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By now ancient sketch script a single NURBS with 3 dimensional components. It translates the world space coordinates of the component object into the moving-space defined by the ortho-normal vectors of the surface.




Differential_geometry_of_curves
[Accessed May 2006]
Frenet Vectors.
"A Frenet frame is a moving reference frame of n orthonormal vectors which are used to describe a curve locally at each point. It is the main tool in the differential geometric treatment of curves as it is far easier and more natural to describe local properties (e.g. curvature, torsion) in terms of a local reference system than using a global one like the Euclidean coordinates..."

Darboux_frame
[Accessed May 2006]
Darboux_frame:
surface analogue to Frenet frame on a curve
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of swarms and family 
Monday, March 31, 2008, 01:12 PM - Differentiation
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A free player from tradebit.com


swarms and distribution of intelligence: decentralised decision making

“That war (vietnam) also proved the self-defeating nature of centralization: the more
one tries to achieve total certainty, the greater the increase in the information flow
needed to run the operation, and therefore the more uncertain the final results. Far
from solving the problem, computers ended up compounding it by producing their
own endless streams of information.” …

De landa, M. War in the Age of Intelligent Machine, (Cambridge: MIT Press, 1990)
p. 79

self similarity and difference

Architecture as an assembly of design components implicitly suggests ‘self-similarity’ and ‘difference’ amongst the parts of the system. Particulars or aspects of this similarity and difference could be multitude. Nonetheless, our research aims to ‘appose’ and /or articulate the notion with other issues that deserve to be discussed. In recent ‘parametric’ systems of design and of codification of design for construction, this aspect of similarity and difference, have tended to be manifested in the production of ‘homeo-morphic’ geometries such as ‘adaptive (to curvature) tiling’ patterns, structural skins etc. Alternatively, there have been systems, like those in robotics , that concentrated on production of non-topological difference and on aspects of ‘family’ and ‘individual’ on the basis of ‘attributes’ such as constituent parts , specific task-capacities, transformation pathways etc.

Images and videos show attempts to combine the position & directional relations betweens 'objects in a swarm' and the morphological self-similarity of 'objects in a family', towards developing an formal language of at urban scale. This apart from more weathered concerns of architecture and urbanism including discourses on performance fitness, spatial perception and experience, socio-cultural implications etc.




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