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trabajamos para ella !
aa dlab_09  
Sunday, August 23, 2009, 10:09 AM - Maya.c++.api., Maya Embedded Language, Maya.general.modelling, Research, production pipeline
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Chikara Inamura and Shajay Bhooshan : ZHA Architects, london.

Primary software used : Catia and Maya.

( some surnames to be corrected soon!)
LorenzoPoli _PeyLingWeng _MariaEugeniaVillafane _IoannaSymeonidou
DenisLacej _PanizPeivandi _GeorgiosManousis _YijunHuangor _ RevanosAtria
ManmitJandu _ThomasLegleu _MengTang _KnutBrunier _ Mohamed
JadalLeon _RicardoSosa _AliNahmad _Jheny _Fernando

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Wednesday, March 11, 2009, 06:18 AM - Maya Embedded Language, Maya.general.modelling
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vennDiagrams pacMan and greebling 
Wednesday, September 17, 2008, 04:13 PM - Maya.c++.api., Maya Embedded Language, algorithms
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Attempting to combine interests in 3 areas: vennDiagrams,pacMan and 'Greebling'.

Definitions from wikipedia:
Greebling : : algorithmically adding detail.
A greeble or nurnie is a small piece of detailing added to break up the surface of an object to add visual interest to a surface or object, particularly in movie special effects.

is an arcade game developed by Namco and licensed for distribution in the U.S. by Midway, first released in Japan on May 22, 1980.

Venn diagrams:
or set diagrams are diagrams that show all hypothetically possible logical relations between a finite collection of sets (groups of things). Venn diagrams were invented around 1880 by John Venn. They are used in many fields, including set theory, probability, logic, statistics, and computer science.

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visualizing audio data: 'binaural' 
Wednesday, July 30, 2008, 05:34 PM - Maya.c++.api., Maya Embedded Language, Maya.general.modelling
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images of 'binaural': an audio data based sculpture, commisioned by Melkweg. To be exhibited in Amsterdam.
Result of collaboration with Daniel Widrig of MRGD studio.

update: Binaural has now been installed. see here for work by other artists in the Frozen:5 days off festival in Amsterdam. Images below from the exhibition courtesy : marius watz

pre-installation images

for tech details and other images:
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In search of a wedding present 
Wednesday, July 30, 2008, 04:52 PM - Maya Embedded Language, Maya.general.modelling
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image courtesy: Duncan Brinsmead (from this inspiration article on his blog

Best bud's impendent wedding coupled with discovery of a source for DMLS tech, has caused this search for a shiny, metallic wedding present without utility of any description and yet being customised!

use of MEL only to setup brute force iteration through multitude of parameters of Maya nCloth technology. The script basically repeats the step as seen in video below, between a matrix of initial states and 'solver'-attributes..searching for something that might catch one's fancy.

A free player from tradebit.com

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remembering high school algebra 
Monday, June 30, 2008, 03:22 PM - Maya.c++.api., Maya Embedded Language, Geometry, Research
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Recent events and past failures have forced a recollection of high school algebra including matrices, determinants, Kramer's rule, line / plane equations and their solutions et al. Below are two simple applications of the 'recollection'.

contouring tool for Maya:
A simple utility wrapper around existing Maya tools to enable 'contour' cutting. Maya's history & animation engine further enabling 'contouring' along a curve. Thanks to Fuuuuulvio Wirz for suggestion / tip. Previous attempts depending on NURBS intersection tended to clog-up the history chain, resulting in untold misery!

A free player from tradebit.com

tri-plane intersection node a la CATIA. supports history.
strange by product of exercise was realization that MEL's lack of support for 'double' variable type, can(?)cause loss of significant digits. In this simple application it was solved by multiplying all inputs by large numbers. c++ version doesn't seem to suffer from the same problem.

A free player from tradebit.com

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MEL and openGL visualization. 
Tuesday, January 15, 2008, 03:31 PM - Maya.c++.api., Maya Embedded Language, utilities, programming interests
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video is in real-time
A quick screen grab from WIP.Shows a prototype 'node' for Maya that can take MEL inputs and produce openGL entities.

The in-built blind data editor(polyColorBlindData MEL command) provides a handy interface to visualize information embedded within a mesh. The attempt is to build a similar node that can visualize more generic blind-data. It is a simple wrapper around the easy access that the maya API provides to incorporate openGL in its view ports.

Currently it can take input surfaces and meshes, vector (point and color) arrays. Output modes are points, and lines. The intention is to support quads and line strings as well.

This might help some of our previous tools to work in interactive modes, by obviating the need to make 'intermediate geometry'. Standard uses could include visualizing surface curvature, 'input sites' on a surface, closest-fit planes, point clouds etc.

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Maya surface rationalization 
Friday, January 11, 2008, 11:35 AM - Maya.c++.api., Maya Embedded Language, Analytical
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video is in real-time
A typical work-flow with the tool-set developed (for maya) to estimate the number of panels of single-double and infinite curvature needed to span a single NURBS surface without compromising the discernible 'visual' continuity of the surface.

A free player from tradebit.com

click to read more
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