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trabajamos para ella !
ideaStudio  
Tuesday, December 21, 2010, 08:55 AM - Maya.c++.api., Maya.general.modelling, Research
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Research : Credits and Thanks

ZHA
ZHA_CODE , Patrik Schumacher , Nils Fischer .

Autodesk
Kimberly Whinna, Jason-Medal-Katz, Robert Aish, Brian Pene , Gonzala Martinez, Carl Bass , Phil Bernstein.

Hypothetical Design exercise:
ZHA_CODE , John Klein.

Special thanks to Laura Klein, fellow resident.












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ZHA | CODE @ Autodesk , TED 
Thursday, September 9, 2010, 05:19 PM - Maya.c++.api., Research
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Many thanks to Brian Pene , Autodesk & Drew trujillo ( aka Dr.Woohoo )


3 comments ( 58 views )   |  0 trackbacks   |  permalink   |   ( 2.8 / 1189 )

Essential routines  
Thursday, September 9, 2010, 03:30 PM - Maya.c++.api., Research, algorithms
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Autodesk idea studio residency , san fransisco 
Monday, July 26, 2010, 01:55 PM - Maya.c++.api., Geometry, Research, production pipeline
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Currently pursuing a 8-week residency called Idea Studio at the Autodesk offices in San Fransisco. Idea studio is run by Kimberly Whinna , senior brand manager at Autodesk and is "a residency program for designers, engineers, artists, and scholars who are pursuing innovative projects that push design technology to its limits to solve real-life problems."

ZHA | CODE and Autodesk have had various on-going conversations on research agendas related to contemporary architectural design, software technology and production pipelines. Hopefully this residency will cement the relationship further.

My experience thus far into the residency has been a real pleasure. I have to thank Kimberly Whinna and Brian Pene ( Research strategist , CTO group) , for their assistance, and advise in setting up the scope and prospects of the research thus far . It has been exciting to be advised by pioneering figures such as Jos Stam , Duncan Brinsmead , and Robert Aish and interact with experienced researchers including Eddy Kuo and Sualp Ozel .

The abstract of the proposal is presented below. Work in progress will be posted soon .

Solution Spaces.
Physically based simulations & form finding and geometric approximation for procedural architectural modelling.
This short term research proposal posits itself within the argument for parametric design research to focus its efforts on design methods that enable an operative pathway from design intent to its manifestation. The intention is to investigate the use of physically-based parameters as effective constraints in design development. Central to this proposal is the belief that design technologies should enable real-time interaction between designer and the computational model.

Images from visit to nervi's ( not candela as previously mentioned, thanks franco for correction) chruch in san fransisco , showing yet another articulation of the hyperbolic paraboloid .


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anything to add to fantastic mr.gaudi ? 
Sunday, October 11, 2009, 10:52 AM - Maya.c++.api., Maya.general.modelling, Geometry, Differentiation, algorithms
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aa dlab_09  
Sunday, August 23, 2009, 10:09 AM - Maya.c++.api., Maya Embedded Language, Maya.general.modelling, Research, production pipeline
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UNIT | TUTORS
Chikara Inamura and Shajay Bhooshan : ZHA Architects, london.

Primary software used : Catia and Maya.

UNIT | PARTICIPANTS
( some surnames to be corrected soon!)
Amorph
LorenzoPoli _PeyLingWeng _MariaEugeniaVillafane _IoannaSymeonidou
1+4
DenisLacej _PanizPeivandi _GeorgiosManousis _YijunHuangor _ RevanosAtria
Scuba
ManmitJandu _ThomasLegleu _MengTang _KnutBrunier _ Mohamed
Soda
JadalLeon _RicardoSosa _AliNahmad _Jheny _Fernando

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code maquette 
Friday, July 17, 2009, 07:48 AM - Maya.c++.api., programming interests
Posted by Administrator
original video at 18-45 fps.





_ reference source code : locomotion / kinematics
levFlagellum: by Jared Tarbell / Roberrt Hodgin (flight404).

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more OF - maya attempts : Webcams , blob detection , sprites , billBoarding 
Sunday, July 12, 2009, 11:12 AM - Maya.c++.api., programming interests
Posted by Administrator
videois real-time





(edit :)This looks like a much better idea!
wiimote + maya camera.


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Springs and Particles : initiation to a home-brew Solver 
Sunday, July 12, 2009, 11:08 AM - Maya.c++.api., programming interests, algorithms
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Its a bit dissappointing that the Nucleus solver (nCloth / nParticles) in Maya09 has very limited API access and thus I have trying to learn the anatomy of a solver - particles , springs, methods of integration et al - and these are very good references with source code:

memo : uses verlet integration
Traer : Runge kutte and Euler integration
toxi: verlet
Zach lieberman: Introduction to basic principles and hardware connections.

Many thanks to the good people who have give out source code!

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maya-isoSurface node: wip 
Tuesday, June 16, 2009, 03:28 PM - Maya.c++.api., Geometry, algorithms
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8 comments ( 48 views )   |  0 trackbacks   |  permalink   |   ( 3.1 / 663 )


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